I’m a 3D Generalist with a strong foundation in 3ds Max and a fully transitioned workflow in Blender. I specialize in hard‑surface modeling and texturing, creating clean, production‑ready assets with an emphasis on detail, realism, and efficient topology. Passionate about visually striking design and technical precision, I enjoy bringing ideas to life through thoughtful modeling, procedural and hand‑painted texturing, and optimized asset creation for both real‑time and pre‑rendered environments.